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Re:Relativty – An open-source VR headset by Fabricio20 on Thursday September 10, 2020 @08:50AM (#24431817)
One interesting thing I noticed is that this project ALSO doesn't seem to have a controller. You can't really play SteamVR games without at least one! (Issue #50)

You can grab a Samsung VR for very cheap, put a phone on it and do VirtualDesktop magic, but you are still gonna struggle without controllers. Same for Google Cardboard and other similar projects.

There's some very cheap controllers you can get, with base stations for tracking like the Nolo-Home, but they are still quite behind the tracking precision and latency of some "top-of-the-shelf" headsets.

It's an interesting idea and I hope the developments on it go forward, specially since the recent Facebook/Oculus announcement.

Re:Relativty – An open-source VR headset by nimazeighami on Thursday September 10, 2020 @06:54PM (#24437412)
There are many great SteamVR games that support mouse and keyboard or an XBOX controller. Trover Saves the Universe is one of them.

I don't think the lack of controller tracking is a deal-breaker for those who want to get an open source VR experience.

Re:Relativty – An open-source VR headset by skykooler on Friday September 11, 2020 @11:29AM (#24443845)
This has gotten me wondering whether there are any DIY projects for Lighthouse-compatible controllers?
Re:Relativty – An open-source VR headset by detaro on Friday September 11, 2020 @11:30AM (#24443853)
I seem to remember that someone had made a Lighthouse receiver for drones.
Re:Relativty – An open-source VR headset by detaro on Monday September 14, 2020 @12:57PM (#24472395)
Re:Relativty – An open-source VR headset by gri3v3r on Thursday September 10, 2020 @11:39AM (#24433325)
Unfortunately, these projects have been discontinued.