Re:Sid Meier: “I don’t think I could make Civilisation today”
by philwelch on Thursday September 10, 2020 @02:54PM
(#24435391)
A lot of the complexity in EU4 consists of artificial mana mechanics, which HOI4 also has. HOI3 and Victoria II have complexity due to the underlying complexity of the simulation.
The goal is not complexity for its own sake; it has to serve a purpose. Some of the complexity does, some of it doesn't. Revisiting some of those assumptions for a new version makes a lot of sense. That said, these big Paradox games have a tendency to accumulate a lot of complexity over the years.