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A comment on Doom Eternal – Graphics Study. Parent comment
The performance advantage is real. Getting to 85% of the visuals there is 'easy'.
The last 15% is where the waters get muddy, the predators fierce and the black obelisks loom high.
For most teams, most projects, it's probably a boondoggle. As an indie, your use case basically needs to be really simple and performance dependent.
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The performance advantage is real. Getting to 85% of the visuals there is 'easy'.
The last 15% is where the waters get muddy, the predators fierce and the black obelisks loom high.
For most teams, most projects, it's probably a boondoggle. As an indie, your use case basically needs to be really simple and performance dependent.