My all time favourite game is Alpha Centauri and I would have loved to be around to see how they designed the tech tree among other things. It still feels like an excellent sci-fi novel wrapped as a game. Wish newer games could attempt something like that. Although I have to say many times an RPG game attempts something like that, the quality of their story leaves a lot to hope for.
Darkest Dungeon is one of the newer games that has successfully created great atmosphere, similar to those older games. Yet sadly I at least got very quickly tired playing it, with dull grinding of the characters who would keep dying by random crits.
I guess also because multiplayer has become so prevalent that it's not even necessary to create great storylines anymore. People will be satisfied by the interactions they have playing other humans and its never-ending challenge by the changing metagame and such.
https://www.idlethumbs.net/3ma/episodes/the-alpha-centauri-s...
Another single player game which can give you a lot of fun is Shandalar. It takes place in MtG setting and is an RPG game.
I had no idea they did it for this reason. But now that you mention it, of course it make sense.
From a contstraint... One of the best features of Master of Magic. The two worlds (connected with a few towers) added a lot of strategic depth.
I surely played thousands of hours just with these two games, over 20+ years.
A while ago I tried to get in touch with him (among other things I started a tech podcast and I wanted him as a guest), but I couldn't find any way to contact him. I messaged him on Linkedin, but never responded.
What a pity. I would have loved to ask him how was his life when he developed these two games.
Fun fact: MoM has an incredible mod, called Caster of Magic, built by this lonely Japanese developer. [1]
[0]: https://en.wikipedia.org/wiki/Steve_Barcia
[1]: http://seravy.x10.mx/Wordpress/?p=2027