Re:Modernizing the OpenBSD Console
by rbanffy on Tuesday September 01, 2020 @08:16AM
(#24340952)
What really disappoints me is that, with all those pixels, and bits per pixel we now have, it still can't have proper bold, italic, underline, overline, Tek graphics, sixels, and smooth scrolling like any ancient terminal made by any well regarded hardware company.
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Re:Modernizing the OpenBSD Console
by HugoDaniel on Tuesday September 01, 2020 @09:07AM
(#24341346)
indeed :O
here are the VT100 ansi escape codes: https://espterm.github.io/docs/VT100%20escape%20codes.html
Bold, Underline, Double height, double width, etc... are all there. VT100, from 1978.
ncurses gives you all of that in a much easier-to-use fashion.
True, but not really relevant in this context. The fact is that graphical consoles could support all that because, in reality, there was a time they actually did - they were just independent embedded computers connected to the host via a serial port.
In my dreams, when switching to Tek mode, the framebuffer would have a dark green background, the lines would have a brighter green, and drawing would push the HDR for the brightest green it'd be able to do (because to store a vector in a Tektronix DVST, you flash it with a high energy beam). Erasing the screen would flash it light green and there would be no scrolling.