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Re:PNG and Hidden Pixels by grenoire on Tuesday September 01, 2020 @04:50AM (#24339735)
I actually developed a game which used this trick for an Easter egg. I added in a texture for the Companion Cube from Portal, and set the alpha to 1. In game, however, I loaded the textures with only a single bit of alpha, which meant that the alpha of 1 was the same as 255. Not entirely invisible, but was fun to do!

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