The issue is that Epic will lose access to Apple developer tools and will struggle to maintain Unreal Engine going forward and as such that may hinder development of those games in the future.
There's no indication or reason to believe Apple would manually remove all UE based games (because it wouldn't be something they 'revoke' and all UE games stop working).
What on Earth... Is this the same for Android? I come from the web, and this sounds like madness. You need to login to write code?
This hasn't been true for iOS either for the last N years, AFAIK you can sign apps for free to load on your devices, but the signatures are valid only for a week, so you have to reload the apps at least every week.
Guess where the key required for signing the binary comes from? That's right, it comes from your apple developer account, automatically downloaded and provisioned by xcode when you hit the build button. Without a developer account you won't have any valid key to sign the build, even for debug build. Afaik the only way to skip this is to jailbreak your device so it can run unsigned binary.
Xcode, the SDKs, etc. are licensed, not open source, and probably contain clauses allowing apple to terminate the license.
I press this question because IMO that would be a serious tactical mistake on Apple’s part, and it’s surprising that Apple would make it (even incidentally). The judge’s injunction may have saved Apple from itself.
But I don’t know if it’s true that all UE iOS apps would be removed, if Apple terminated that other account. It seems like no one has given a concrete, conclusive answer.
It’s like blocking all apps that happen to use the leftpad library. It’s not those apps’ fault for what Epic is doing with Epic Store. It’s completely unrelated. And it would be worrisome if, by Apple’s decision, all businesses who built their futures on Unreal Engine were put out of business overnight.