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Re:Civilization VI UI, but made in Webflow (a no-code tool) by _5659 on Thursday August 27, 2020 @11:23AM (#24294571)
Amazing. Some of the buttons don't quite register or click on time but the functionality seems to work all the same. Couldn't quite figure out how to found a city or move my warrior.

This thing loads faster than my actual copy of Civ VI.

Re:Civilization VI UI, but made in Webflow (a no-code tool) by fock on Thursday August 27, 2020 @11:27AM (#24294624)
I think this is not supposed to work, it's just an UI mockup?
Re:Civilization VI UI, but made in Webflow (a no-code tool) by mywittyname on Thursday August 27, 2020 @11:58AM (#24294961)
I wish this were made clear somewhere. I spent a lot of time trying to figure out what was wrong before assuming that it was broken.
Re:Civilization VI UI, but made in Webflow (a no-code tool) by SarkisB on Friday August 28, 2020 @03:39AM (#24302341)
I rebuilt the UI and UX, not the game itself. If I could do that, I would be working at Firaxis right now haha
Re:Civilization VI UI, but made in Webflow (a no-code tool) by non-entity on Thursday August 27, 2020 @11:27AM (#24294612)
bit of a random tangent, but Civ VI does not run well on Linux at all, even with good specs, even unplayable depending on you exact OS.
Re:Civilization VI UI, but made in Webflow (a no-code tool) by zimmertr on Thursday August 27, 2020 @11:31AM (#24294656)
I have it running on Arch Linux about as well as MacOS. Which plainly speaking means absolutely awful.

My biggest frustration is that the game crashes when it attempts to submit a play by cloud turn if webhooks are turned on. And it has for a year now. With no indication it will ever be fixed.

And don't get me started with the game on MacOS completely ignoring mouse clicks for the right third of the screen.

Re:Civilization VI UI, but made in Webflow (a no-code tool) by non-entity on Thursday August 27, 2020 @11:34AM (#24294677)
I tried it on several Ubuntu versions and it was completely unplayable. Extreme lag in single player and even attempting to start a multiplayer game will freeze. I was able to play it on Fedora 32 (I suspect the more up to date kernel probably helped) but it had to be in the lowest settings. Of course I also have an Nvidia card so I probably asked for it.

They also completely broke cross platform play a while back, although there was a hack to "fix" it (fix meaning per-turn de-syncs)

Re:Civilization VI UI, but made in Webflow (a no-code tool) by iso1631 on Thursday August 27, 2020 @12:16PM (#24295167)
Sadly this is wrong, as my play time of 448 hours shows

https://i.imgur.com/zAlvIcv.png

Had I instead got a minimum wage job, I'd have £4,000 more money.

Re:Civilization VI UI, but made in Webflow (a no-code tool) by gkop on Thursday August 27, 2020 @11:48AM (#24294838)
It’s an abomination on PS4 too for what it’s worth.