The public really doesn't give a crap about whether or not their is one contract or multiple, or the quality of apples legal arguments, which seems to be some of the core issues raised in this motion responding to Apple's motion.
Epic is painting themselves as the underdogs being bullied by Apple - the multi-billion dollar contract-breaking underdog.
They wanted access to the iOS market, and the terms were there.
While they have certainly engaged in PR, I really don't see this motion as being motivated by PR in any way...
> the multi-billion dollar contract-breaking underdog.
This is assuming Apple wins. If Epic is right they didn't break any contract because the terms Apple is claiming they broke were in fact not legally binding in the first place, by virtue of being illegal.
Apple’s “bad behavior” here ultimately aligns with my desires as a consumer. By controlling the marketplace, they enforce privacy and UX controls. They use that money to improve the products I use every day.
I cannot say the same for Epic. Every battle they are starting is to degrade my experience as a consumer so they can make even more money.
And even if this did impact the engine, perhaps epic should have thought about that when playing chicken with Apple.
In this case, it seems the goals of Epic the game publisher versus Epic the component supplier really don't align, and Epic the publisher's needs are winning out.
There is a bit of a conflict between Epic the component supplier and Joe the game developer's goals here, because Joe the game developer doesn't really care whether it's Apple or Epic taking the payment processing cut. Joe doesn't necessarily lose either because Joe seems some benefit (just less) too due to competition lowering the cost of payment processing. It's just not clear cut.
In reality it probably the case that some game developers will win thanks to lower cost of payment processing dominating their cost benefit analysis, and others will lose thanks to worse unreal engine platform support dominating their cost benefit analysis.
Maybe iOS isn’t that important to Epic or their clients which is why they can do this.
Developer accounts are not free. Of course $99 is not a problem for Epic or most game developers, but please be accurate.
Anyone with an Apple ID — which is not a developer account — can download Xcode from the App Store. However, this version of Xcode does not support prerelease versions such as iOS 14 and macOS 11, so it's not adequate for professional purposes.
Is there something inaccurate about this answer? This is what this saga is all about.