Re:Microsoft Flight Simulator maps entire globe with AI
by joezydeco on Sunday August 23, 2020 @09:30AM
(#24251785)
The hangar animation behind the main menu is a big part of that GPU hit.
Re:Microsoft Flight Simulator maps entire globe with AI
by g_p on Sunday August 23, 2020 @07:33PM
(#24256213)
That's the same conclusion I reached here. I also think when you pause (i.e. hit escape, not talking live pause where the sim keeps running), the game continues to render the full scene in the background, even though there's content in front. This just feels wasteful to me - the power delta on my GPU between active and idle is something like 100 W!
The intro sequence is a pre-rendered video - I reckon if Asobo used a pre-rendered hangar video, they could swap that out in a patch and nobody would notice or care, but it would knock GPU utilisation to < 5%.
I can't see anything else bottlenecking the system elsewhere on performance - it really does seem like the overall game missed out on any real performance optimisation.