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Re:Game Programming Patterns: Event Queue (2014) by lioeters on Friday August 21, 2020 @08:14PM (#24240335)
I was talking to someone about a related topic a couple weeks ago, how the brain "fudges" with the experience of time to compensate for the latency of perception. But I couldn't remember what it was called.

Thanks to the link above, I found the exact phrase: neural antedating/backdating. Ah, it's nice to have resolved that question.

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