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Re:Game Programming Patterns: Event Queue (2014) by majormajor on Friday August 21, 2020 @02:27PM (#24237523)
Total Annihilation (unsurprisingly) had the same speed-limited-by-slowest-computer thing so I would imagine it was similar.

It always made me a bit sad that the comparatively low-scale Starcraft seemed to suck up so much of the space in the genre.

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