And my point is that basically what he does in the series is start with a super simple set of rules, and then slowly add more subtleties and sub-clauses. That's obviously at some level how he works when he's actually playing -- he has a general plan, then a whole load of patterns that he matches on in how to respond. I'd be willing to bet that he rarely encounters a genuinely new situation for which there is absolutely zero precedent -- absolutely nothing in his experience which is similar enough for him to take an existing response and adapt it for that purpose. How is that different to what AlphaStar is doing?
The main difference is likely to be in how they learn afterwards. If he encounters a new situation in a game, afterwards he will use his model of the game to try to come up with new responses. AlphaStar will most likely have to do something much closer to brute force to find an appropriate response.
Like the sibling said, the game begins like a decision tree but quickly falls outside that purview.