Re:Launch HN: Quell (YC S20) – Immersive gaming and combat w...
by douglaspaul on Wednesday August 19, 2020 @06:09PM
(#24217315)
Good question. From our research into this possible direction early in Quell's journey, we deduced the risk with existing VR tech was unappetising. If the game lags by a few hundreds of a second, you could punch when the bag is in a slightly different position to your VR perception of it...which could lead to broken bones, sprains and torn ligaments. It will absolutely happen when the tech catches up!
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