Re:Launch HN: Quell (YC S20) – Immersive gaming and combat w...
by andybak on Wednesday August 19, 2020 @10:04AM
(#24210453)
I assumed VR when I read "immersive". Is that just me?
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Re:Launch HN: Quell (YC S20) – Immersive gaming and combat w...
by dx87 on Wednesday August 19, 2020 @10:12AM
(#24210535)
I thought the same thing, and there's no way using a resistance band feels anything like an actual punch. It looks like what DDR is to dancing, which to be fair, is how I lost a good amount of weight in high school.
Re:Launch HN: Quell (YC S20) – Immersive gaming and combat w...
by douglaspaul on Wednesday August 19, 2020 @11:19AM
(#24211252)
Can see where you're coming from - VR's key USP is often touted as'immersion'.
For us, it's about building something that is exciting enough to distract you from the workout you're doing - the gaming takes over from the awareness of your exercise in your mind. There are a number of ways to do this, some would include VR. For now we've opted against it as our users found VR fitness too sweaty and uncomfortable in its present form.
Where do you stand on VR? Do you have any of the headsets currently?
Re:Launch HN: Quell (YC S20) – Immersive gaming and combat w...
by andybak on Wednesday August 19, 2020 @06:42PM
(#24217684)
I'm a big fan of VR in general (but looking forward to improvements in comfort).
How sweaty you find it is surely a function of your local climate and availability of air-con. I wouldn't play Beat Saber in the summer without good air flow but then I'm in the UK where air-con is fairly rare in the home.
But I can happily play for 45-60 minutes when it's not super hot in the house.