Re:Facebook account now required to login to Oculus devices
by mrguyorama on Tuesday August 18, 2020 @04:23PM
(#24203870)
I also spent an extra $100 to buy a Vive instead of a Rift. I didn't predict this exact action but I didn't trust Facebook to keep their fingers off of it
[ Parent
| on HN ]
Re:Facebook account now required to login to Oculus devices
by fomine3 on Tuesday August 18, 2020 @08:09PM
(#24205804)
I wish there are viable alternatives for Quest.
Re:Facebook account now required to login to Oculus devices
by causality0 on Wednesday August 19, 2020 @12:16AM
(#24207098)
I wish I'd done the same. Oculus Home is a truly atrocious piece of software and frankly I haven't touched my Rift in a year because of it.
Re:Facebook account now required to login to Oculus devices
by moron4hire on Wednesday August 19, 2020 @01:14AM
(#24207354)
Right? "Oh, you've got this full, 3D, completely spatial work space. Look at the fireplace, isn't it gorgeous? Now EAT A 2D MENU! EAT IT! RIGHT NOW IN YOUR FACE!!!"
Re:Facebook account now required to login to Oculus devices
by causality0 on Wednesday August 19, 2020 @02:43AM
(#24207824)
More that it constantly asserts that things are working when they aren't and aren't when they are, freaks out if it isn't the only thing connected to an HDMI port though DP and DVI are fine, declares some titles "undownloadable" for no reason.
Nothing, though, compares to the irredeemable idiocy of forcing the user to have a monitor, mouse, and keyboard facing their play area in order to set up the guardian system, which you have to do essentially every time you use it because it will go out of alignment at a gnat's fart despite being screwed to the desk.
Re:Facebook account now required to login to Oculus devices
by crakhamster01 on Wednesday August 19, 2020 @03:41AM
(#24208103)
As an anecdote, I recently bought the Quest and have had a really seamless experience. None of these issues around display ports or configuring the play area for Guardian are a factor with this version.
Re:Facebook account now required to login to Oculus devices
by jimmaswell on Tuesday August 18, 2020 @04:50PM
(#24204187)
$100 doesn't sound worth not having to use a facebook account to me. you can just make a bogus one with no info on it.
Re:Facebook account now required to login to Oculus devices
by kmonsen on Tuesday August 18, 2020 @06:10PM
(#24204944)
Can you? Don't you need a credit card attached?
Still possible but most people will not that far to hide information from facebook.
Re:Facebook account now required to login to Oculus devices
by softawre on Wednesday August 19, 2020 @10:14AM
(#24210556)
You need a CC attached to buy stuff on the Oculus store.
I've got 100+ VR games and never bought anything on the Oculus store. Steam games work just as well, and will be easier to use if you ever switch to another VR headset.
Re:Facebook account now required to login to Oculus devices
by rvnx on Tuesday August 18, 2020 @06:37PM
(#24205173)
Same problem with Fitbit and Nest and Google :(
Re:Facebook account now required to login to Oculus devices
by sharken on Tuesday August 18, 2020 @09:32PM
(#24206292)
Had settled on getting a Fitbit as my fitness and sleep tracker, but was unaware of the acquisition by Google :/
Given the Oculus/FB fallout here I want to buy somewhere else.
And trusting Garmin seems a bit unlikely, sigh.
Re:Facebook account now required to login to Oculus devices
by katbyte on Tuesday August 18, 2020 @09:58PM
(#24206435)
Apple Watch at iOS/apple seem to take privacy at least half serious
Re:Facebook account now required to login to Oculus devices
by ericd on Tuesday August 18, 2020 @11:55PM
(#24207004)
I have a general policy of not keeping hardware from known user-hostile companies in my house. They have way more time to worm things I don't want into their hardware than I have time to keep tabs on it, so I just don't.