Re:Architecture of the Nintendo DS
by munificent on Tuesday August 18, 2020 @01:15PM
(#24201352)
You say that like it's an impressive feat for the GBA, but Rogue was originally developed for a computer that had less than 1/3 of the clock speed of the GBA's CPU. :)
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But the GBA is pretty tiny on storage and limited on input ;).
Yes, I know you could play Rogue under an 8mhz-m68k mac perfectly, but bear in mind GBA cartridges and RAM are really tiny.
But hey. On input, I played Nethack under a PSP, underclocked to 25-50MHZ, the battery lasted a week and more.
Now I am trying to test which older machines could run Nethack 3.6.6. I guess a 2MB m68k Mac would be enough.
No, using telnet/ssh is cheating.