Re:Beta users of Starlink get downloads of 11 to 60 Mbps
by NickNameNick on Friday August 14, 2020 @11:44PM
(#24165725)
Depending on how the models are expressed in the environment, theres a good chance they end up as triangle meshes with unique coordinates by the time the running game eversees them.
[ Parent
| on HN ]
Re:Beta users of Starlink get downloads of 11 to 60 Mbps
by taneq on Saturday August 15, 2020 @05:02AM
(#24167256)
Unless it’s changed a lot since I worked in game dev, models absolutely are instanced but poly counts, texture resolutions and number of textures have gone through the roof. You used to have a texture and maybe a light map, now you have separate diffuse, specular, bump, glow, decals, etc. etc.
Re:Beta users of Starlink get downloads of 11 to 60 Mbps
by wlesieutre on Saturday August 15, 2020 @03:31PM
(#24171606)
Everyone’s doing physically based rendering, so now it’s base color, roughness, metallic, and specular. Plus the glow, decals, etc.
Re:Beta users of Starlink get downloads of 11 to 60 Mbps
by wlesieutre on Friday August 14, 2020 @11:59PM
(#24165804)
Wouldn’t they want to keep reused objects instanced for performance, or is there some other advantage to just meshing everything out into a unique set of level parts?