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Re:Factorio 1.0 by bregma on Friday August 14, 2020 @06:44AM (#24156235)
Given the tech tree is infinite, that's impressive.
Re:Factorio 1.0 by awalton on Friday August 14, 2020 @07:00AM (#24156363)
It's 'infinite' on a technicality. Having your last few technologies on repeat all so your investment in tech-making infrastructure doesn't completely go to waste just barely qualifies, nothing more.

It feels like the only reason they even left it in the game was that it became a bit of a measurement of how well your design scales past the end game - I cannot tell you how many otherwise meaningless 'X000 science per minute' base videos there are on YouTube, but the number is not insignificant. Most of the time it's just 'bot speed++' over and over again, since that's how many of those bases work without running into extreme update per minute (UPM) problems.

Re:Factorio 1.0 by StavrosK on Friday August 14, 2020 @06:48AM (#24156262)
Infinite how? Seemed pretty finite to me.
Re:Factorio 1.0 by duskwuff on Friday August 14, 2020 @01:18PM (#24160562)
There are some numerical upgrades which can be repeated indefinitely at increasing costs -- robot speed, mining productivity, damage for various weapon types, etc.