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Re:Apple removes Fortnite from App Store after Epic attempts... by wmf on Thursday August 13, 2020 @03:29PM (#24147363)
FWIW brick and mortar stores usually take 40%.
Re:Apple removes Fortnite from App Store after Epic attempts... by dangoor on Thursday August 13, 2020 @03:32PM (#24147420)
Doesn't seem a fair comparison given the far more substantial costs of brick and mortar. Brick and mortar retailers do not, traditionally, have very large margins when all is said and done, whereas I think the App Store has quite significant margins for Apple.
Re:Apple removes Fortnite from App Store after Epic attempts... by edmundsauto on Thursday August 13, 2020 @05:15PM (#24149331)
Dumb question, but why is a vendor's cost a relevant input to evaluate fairness? Isn't a common theme around here to price based on value, not on cost?
Re:Apple removes Fortnite from App Store after Epic attempts... by valuearb on Thursday August 13, 2020 @03:38PM (#24147524)
Last I looked, Apples gross services margins were around 66%, which implies a break even for the store at a 10% fee.
Re:Apple removes Fortnite from App Store after Epic attempts... by Someone on Thursday August 13, 2020 @03:43PM (#24147614)
I think Apples service margins include an unspecified amount from Google for being the default search engine on iOS.

And that’s a big fraction of their services. https://www.thestreet.com/investing/google-pays-apple-billio... estimates that at $9.48 billion over 2018.

Re:Apple removes Fortnite from App Store after Epic attempts... by valuearb on Thursday August 13, 2020 @04:12PM (#24148119)
That implies that App Store margins are lower than I estimated, and it’s costs higher.
Re:Apple removes Fortnite from App Store after Epic attempts... by globalproctd on Thursday August 13, 2020 @03:38PM (#24147515)
I used to work stock at a bunch of retail stores for a decade and could see what percentage the markup was. It was almost never above 20%, and usually closer to 3-5%.
Re:Apple removes Fortnite from App Store after Epic attempts... by thewebcount on Thursday August 13, 2020 @04:01PM (#24147928)
Back when CompUSA/Circuit City were where most people bought software, it was more like 50-60%.
Re:Apple removes Fortnite from App Store after Epic attempts... by brentis on Thursday August 13, 2020 @03:34PM (#24147452)
The infrastructure cost is 100000x than that for the storage and network of one file.

Downloadable is nominal outside of store. I had millions of downloads back in 2005 timeframe and we never even looked at file hosting cost.

Re:Apple removes Fortnite from App Store after Epic attempts... by josephcsible on Thursday August 13, 2020 @03:46PM (#24147665)
Brick-and-mortar stores provide useful services and have high costs. Neither applies to the Apple App Store in this case.
Re:Apple removes Fortnite from App Store after Epic attempts... by xoxoy on Thursday August 13, 2020 @03:38PM (#24147526)
not sure what the brick and mortar equivalent is. what does that mean?

retailers pay suppliers some wholesale cost for their goods. doesn’t seem like an analogous situation to a marketplace that takes a fixed cut of every sale.

Re:Apple removes Fortnite from App Store after Epic attempts... by meheleventyone on Thursday August 13, 2020 @03:49PM (#24147714)
In the olden days of game stores shelf space was at a premium so the power dynamic was on the side of the retailer, particularly with the larger chains who had a lot of room to negotiate their cut rather than buying wholesale.
Re:Apple removes Fortnite from App Store after Epic attempts... by wmf on Thursday August 13, 2020 @03:52PM (#24147755)
If the wholesale cost is too close to MSRP, retailers will generally either refuse to carry the product or sell it above MSRP.