Re:Apple removes Fortnite from App Store after Epic attempts...
by wmf on Thursday August 13, 2020 @03:29PM
(#24147363)
FWIW brick and mortar stores usually take 40%.
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Re:Apple removes Fortnite from App Store after Epic attempts...
by dangoor on Thursday August 13, 2020 @03:32PM
(#24147420)
Doesn't seem a fair comparison given the far more substantial costs of brick and mortar. Brick and mortar retailers do not, traditionally, have very large margins when all is said and done, whereas I think the App Store has quite significant margins for Apple.
Re:Apple removes Fortnite from App Store after Epic attempts...
by edmundsauto on Thursday August 13, 2020 @05:15PM
(#24149331)
Dumb question, but why is a vendor's cost a relevant input to evaluate fairness? Isn't a common theme around here to price based on value, not on cost?
Re:Apple removes Fortnite from App Store after Epic attempts...
by valuearb on Thursday August 13, 2020 @03:38PM
(#24147524)
Last I looked, Apples gross services margins were around 66%, which implies a break even for the store at a 10% fee.
Re:Apple removes Fortnite from App Store after Epic attempts...
by Someone on Thursday August 13, 2020 @03:43PM
(#24147614)
I think Apples service margins include an unspecified amount from Google for being the default search engine on iOS.
And that’s a big fraction of their services. https://www.thestreet.com/investing/google-pays-apple-billio... estimates that at $9.48 billion over 2018.
Re:Apple removes Fortnite from App Store after Epic attempts...
by valuearb on Thursday August 13, 2020 @04:12PM
(#24148119)
That implies that App Store margins are lower than I estimated, and it’s costs higher.
Re:Apple removes Fortnite from App Store after Epic attempts...
by globalproctd on Thursday August 13, 2020 @03:38PM
(#24147515)
I used to work stock at a bunch of retail stores for a decade and could see what percentage the markup was. It was almost never above 20%, and usually closer to 3-5%.
Re:Apple removes Fortnite from App Store after Epic attempts...
by thewebcount on Thursday August 13, 2020 @04:01PM
(#24147928)
Back when CompUSA/Circuit City were where most people bought software, it was more like 50-60%.
Re:Apple removes Fortnite from App Store after Epic attempts...
by brentis on Thursday August 13, 2020 @03:34PM
(#24147452)
The infrastructure cost is 100000x than that for the storage and network of one file.
Downloadable is nominal outside of store. I had millions of downloads back in 2005 timeframe and we never even looked at file hosting cost.
Re:Apple removes Fortnite from App Store after Epic attempts...
by josephcsible on Thursday August 13, 2020 @03:46PM
(#24147665)
Brick-and-mortar stores provide useful services and have high costs. Neither applies to the Apple App Store in this case.
Re:Apple removes Fortnite from App Store after Epic attempts...
by xoxoy on Thursday August 13, 2020 @03:38PM
(#24147526)
not sure what the brick and mortar equivalent is. what does that mean?
retailers pay suppliers some wholesale cost for their goods. doesn’t seem like an analogous situation to a marketplace that takes a fixed cut of every sale.
Re:Apple removes Fortnite from App Store after Epic attempts...
by meheleventyone on Thursday August 13, 2020 @03:49PM
(#24147714)
In the olden days of game stores shelf space was at a premium so the power dynamic was on the side of the retailer, particularly with the larger chains who had a lot of room to negotiate their cut rather than buying wholesale.