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Re:Overriding C++ virtual functions at run time by antiuniverse on Sunday August 09, 2020 @11:12AM (#24100073)
The standard approach to this, at least on Windows, is to build the debug symbols into a separate database (PDB file), and reconnect the addresses to the symbol names on the back end. Microsoft makes tons of symbols available for their own code via a symbol server which debuggers can query by the combination of a module hash and a relative virtual address.

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