Re:Dungeons & Dragons, Marketing, and Everything
by horser4dish on Monday April 04, 2011 @04:02PM
(#2408264)
Along the same vein, Kevin Rose wrote a blog post (http://kevinrose.com/blogg/2011/1/11/cityvilles-viral-growth...) about Facebook games and why they're so popular. He came to the same conclusion that Ian Lurie did: people want to do stuff and then tell everybody about it. And I have to agree with both of them.
I bought Crysis 2 the other day and started playing through the story. For those that don't know, it's your standard FPS with the addition of two superpowers, invisibility and invulnerability. In a nutshell, my classmates and I end up spending quite a bit of time talking about how awesome our last session was, and essentially sharing war stories. And the fact is, we keep going back and playing, as much to finish the game as to have more stories tomorrow and the day after.
Re:Dungeons & Dragons, Marketing, and Everything
by phlux on Monday April 04, 2011 @10:43PM
(#2409456)
I'm predicting the big problem that Kevin Rose will solve on mobile then will be social task-list which lets you check-in to activities and have your social graph digg them up.
I bought Crysis 2 the other day and started playing through the story. For those that don't know, it's your standard FPS with the addition of two superpowers, invisibility and invulnerability. In a nutshell, my classmates and I end up spending quite a bit of time talking about how awesome our last session was, and essentially sharing war stories. And the fact is, we keep going back and playing, as much to finish the game as to have more stories tomorrow and the day after.