Re:NeRF in the Wild: reconstructing 3D scenes from internet ...
by riotman on Thursday August 06, 2020 @03:44PM
(#24074686)
Why did you use neural networks? There are faster techniques in analytical geometry that can extract surface contours from color gradients from images, and they do this faster and directly.
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Re:NeRF in the Wild: reconstructing 3D scenes from internet ...
by duckworthd on Thursday August 06, 2020 @03:59PM
(#24074824)
1) My bread and butter for the last 10 years has been machine learning. When all you have is a hammer...
2) We don't extract surface contours, we learn a volumetric radiance field! To oversimplify, we learn a (smooth) function that, given a position in space, produces the differential opacity and color at that space. To render an image from a camera viewpoint, we approximately integrate along rays emitted from each pixel of the camera.
Check out NeRF and our paper to learn more about this representation!
Re:NeRF in the Wild: reconstructing 3D scenes from internet ...
by rmbrualla on Thursday August 06, 2020 @04:14PM
(#24074976)
Neural networks are better compared to classical methods.
One of the best non-classical methods is this one (https://grail.cs.washington.edu/projects/sq_rome_g1/), and our method is significantly improves upon it. We do not compare directly with it, but Neural Rerendering in the Wild does, and we improve upon it.
Re:NeRF in the Wild: reconstructing 3D scenes from internet ...
by randyrand on Thursday August 06, 2020 @04:36PM
(#24075188)
these nerf models are like 5MB large are have a ton of directional lighting support. speculars, caustics, refraction, mirrors, you name it!
also they're way higher quality than traditional techniques