Hypertalk is also different in purpose and kind from JS. The former is easier to read than it is to write (Hypercard encouraged learning by copying / example), and was explicitly designed for everyday people. It was meant to bridge the gap between "users" and "programmers" and provide true computational media authoring.
Also it seems like what you're saying is confirming my point, not contradicting it? HyperCard has a presentation layer and a scripting language, and so too does the Web, both of which were directly influenced by their respective pieces in HyperCard. So how is this not analogous to the Web??
He made HyperCard on his own and licensed it to Apple for cash, though he stipulated that they had to release it for free. Unfortunately, HyperCard's biggest legacy is only Myst, and the Tim Berners Lee shout-out.
https://upload.wikimedia.org/wikipedia/commons/9/91/Smalltal...
The Mac graphics API was interesting, because it was all done in software, as opposed to platforms like the Amiga which relied on graphics hardware. Personally, I think relying on graphics hardware acceleration would have been smarter, as every platform this does now, but it was certainly a bold choice for the Mac.
Atkinson also created HyperCard, which could have been the first web browser had Apple managed it better — Tim Berners Lee references it in his original web proposal document.
It would be interesting to know how many stock options an Apple Fellow receives, and whether it is a one-time award, or continuing.