Take for example 15. It doesn’t say people judge by the beginning and the end, but by the peak and the end. Or 4 - representing Hick’s law as “make it simpler” misses so much nuance that the key point is completely missed.
It rather seems like you barely skimmed the page before deciding to shit on it for arbitrary reasons.
"People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us."
If a website violates its own laws, that brings into question the credibility of the laws, or the credibility of the author of the website. Without credibility, it feels like a waste of time to do anything more than skim... perhaps this is a failure of UX?
Fair point about 15, but neither you nor the website managed to express Hick's Law any better than KISS.
You can see how this doesn't just boil down to "make it simpler". And many of your summaries similarly miss the point.
I do admit that the website doesn't elaborate on the concepts very much. For example, if I hadn't known about Hick's law beforehand, I might have arrived at the same conclusion as you. But they do link further reading which seems to do the job of explaining the laws in detail. So I think the website is a nice reference if you go the extra mile and look at the links.
I hate when people do this. It messes with selection by keystroke. It's frustrating and breaks the default means of using a drop-down box.
Which equally gets broken by different ways to write countries:
United States of America (U), America (A)
United Kingdom (U), Great Britian (G), England (E)
Hacker News in a nutshell.
The best (or worst) part and the last part, that is.
1. UI > UX.
2. Respond in less than 400 ms.
3. Make buttons clickable.
4. Make it simpler.
5. Copy functionality and UX off other sites.
6. Draw borders around similar functionality.
7. Simpler imagery is better.
8. Users think objects next to each other do similar things.
9. Similar items close together look like one big thing.
10. Things that look the same (color, font, etc) will look like they do the same thing.
11. The average person can remember 5-9 things at once.
12. Remove all unnecessary elements.
13. Focus on the 20% that does 80% of things.
14. Any task will inflate until all of the available time is spent.
15. People judge the experience by its beginning and end.
16. Be tolerant to whatever actions the user may take.
17. People remember the first and last items in a series.
18. You can't reduce all the complexity.
19. When one thing stands out from others in a group, it will be remembered.
20. People remember incomplete tasks, i.e. use progress bars.
4 and 12 are identical. 14 has nothing to do with UX or UI. 15, 11, and 17 are the same. 18 is an excuse masquerading as a Law. From 11-18, it feels a lot of these are pulled in from some Tim Ferriss book or some generic self-help Seven Secrets of Highly Influential People. Perhaps it believes its 15th and 17th law so much that it thinks it can hide fluff in the middle of the list.
It establishes credibility with a lawsofux.com domain them then proceeds to wreck it by violating its 7th law. It does solidly prove its first law, that if you have a pretty enough site, everyone will believe it.