News for hackers. Stuff that matters.
Re:What I Learned About Failing from My 5 Year Indie Game De... by gcheong on Sunday August 02, 2020 @07:43PM (#24032759)
Yeah, I wish my failures were nearly this successful :). That said it seems like a harder job to monetize an open source project that mainly works as an enhancement to a main open source project that itself does not appear to be heavily monetized and I wonder if that contributed to some extent in this case.

There are no comments on this comment yet.