Re:What I Learned About Failing from My 5 Year Indie Game De...
by zarfius on Sunday August 02, 2020 @07:27PM
(#24032683)
Thanks for reading!
In hindsight I totally agree with you. Unfortunately when I started the project I wasn't in that mindset. It started as a passion project, mostly an experiment in building an audience around something I enjoyed creating.
More recently I've been getting some help to understand the things I did wrong and to start with the business strategy.
Re:What I Learned About Failing from My 5 Year Indie Game De...
by gcheong on Sunday August 02, 2020 @07:43PM
(#24032759)
Yeah, I wish my failures were nearly this successful :). That said it seems like a harder job to monetize an open source project that mainly works as an enhancement to a main open source project that itself does not appear to be heavily monetized and I wonder if that contributed to some extent in this case.
Re:What I Learned About Failing from My 5 Year Indie Game De...
by TAForObvReasons on Sunday August 02, 2020 @04:05PM
(#24031257)
> I always assumed that one day I'd be able to turn it into some side income and maybe eventually replace my full-time job.
That doesn't magically happen. Even in the cases where people do turn their work into side income or a job, there's a huge amount of outreach and effort behind the scenes.
Your project was a success, only the (nonexistent) business strategy failed.