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Re:What I Learned About Failing from My 5 Year Indie Game De... by jayd16 on Sunday August 02, 2020 @02:01PM (#24030243)
Here he defines his own success as the ability of his patreon to support him financially. He says he couldn't make that work.

It doesn't really go into detail about whether he offered other direct contracts or work fire hire or other tried other licensing or any other strategy.

Re:What I Learned About Failing from My 5 Year Indie Game De... by gentleman11 on Sunday August 02, 2020 @02:13PM (#24030325)
If it’s a side project, then work for hire would have been a side-side project, wouldn’t it? That’s quite a lot to juggle with a presumably full time job