Re:What I Learned About Failing from My 5 Year Indie Game De...
by esrauch on Sunday August 02, 2020 @12:38PM
(#24029699)
I'm not sure if this is what the parent comment meant, but it seems reasonable that it's not a lucrative path to focus on anyone who doesn't already have a functional business without you. Partnering with that existing coffeeshop can pay off a lot more easily than the dozens of weekend game devs that will probably never make a cent themselves.
What is difficult in those kinds of businesses is to identify whether there's a real market there, and to convince enough people to try your product. For a new kind of product, you have to easily show large amounts of value, because people are used to get things done without your product.
So I'd not say that it's a waste of time, but it's just a difficult kind of business to enter.