If actual usage of paradigms is an indication rather than belief then it doesn't look like functional programming really is intuitive, it tends to be very useful in certain niches.
Nitpick, but I'm not sure this is the correct plural.
As you may very well know (but just in case, and for others), the "system" in ECS doesn't describe ECS as a whole, but another part of the model - you have entities, attributes of those entities, and systems that operate on those attributes.
That said, I'm not sure what I'd suggest instead. "Entity component system systems" is obviously terrible. Just not pluralizing probably works, here? or "towards the entity component system pattern"?
... shrug
What there actually is in game development is a definite wish for a simpler language than C++ and dislike of many of the newer parts of it.