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Re:The Case Against OOP Is Wildly Overstated by tsimionescu on Friday July 31, 2020 @03:18PM (#24012715)
I think the point was that game development is an inherently stateful domain, which ECS recognizes (if anything, ECS is more stateful than OOP, not less). In contrast, using a pure FP language would probably create a lot of friction with many common styles and even algorithms used in games programming (think about how ugly and out of place actual quicksort looks in Haskell).

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