Re:When a customer refunds your paid app, Apple refunds its ...
by jachee on Wednesday July 29, 2020 @10:11PM
(#23993680)
I'd argue that if 10% of your paying customers are refunding your product, you have a product problem.
Re:When a customer refunds your paid app, Apple refunds its ...
by waheoo on Wednesday July 29, 2020 @11:47PM
(#23994430)
Depends on your product, model, and demographic.
At work our refund rate is like 30% for Japan. Investigating this, it turns out there is a cultural behaviour where converting at a higher rate early and refunding if it's not a good fit is the normal way of doing things.
And in a past life, general 4% refund/return rate is pretty common across most ecom markets.
Not saying apps are in this boat but if you ignore refunds in business you're in for a bad time.
Re:When a customer refunds your paid app, Apple refunds its ...
by jaifraic on Wednesday July 29, 2020 @11:51PM
(#23994451)
Or a userbase that for some reason dislikes and abuses you. Maybe you have made enemies because of some random political statemant. A large enough group could ruin you.
Re:When a customer refunds your paid app, Apple refunds its ...
by gerdesj on Thursday July 30, 2020 @07:21PM
(#24003882)
I deliberately simplified things. My "10" is the costed price of the app.
Ignoring all other factors, flogging the app on Apple automatically introduces a parasitic "tax". That is the hallmark of a monopoly.
If there is a sunk cost component that number skyrockets.
Try adding a $5 customer acquisition and $1 developer time.
Thats a $1 profit, you need to sell 3 apps to cover the cost of apples fees. You also need to sell another 6 to cover the sunk costs you don't get back.
So 1 refund costs you 9 sales.
To cover the 1/10, you'll need to charge 10.90, or more likely 11 to cover the moving 30%.
But this is just to break even with your original $1 profit margin.