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Re:Microsoft Joins the Blender Development Fund by gfxgirl on Wednesday July 29, 2020 @02:36PM (#23990124)
I wish Sony, Dreamworks, Pixar, Disney and other major CG studios would pitch in. They all probably pay 6 or 7 figures a year for licenses for various pro 3D software. I know Blender is not actually at the same level as much of that software but it could be if enough funds were there to support it. Either fund it directly or fund internal devs to contribute.
Re:Microsoft Joins the Blender Development Fund by MrScruff on Wednesday July 29, 2020 @05:11PM (#23991641)
Blender wouldn’t really replace any of their existing software though. It’s not really a competitor for Houdini or Katana. Maybe Maya at some point but good luck getting the modellers and animators to switch.
Re:Microsoft Joins the Blender Development Fund by GrammarCommie on Thursday July 30, 2020 @03:17PM (#24001883)
Much of Pixar's software is entirely in-house. They already pay internal devs work on programs such as Presto. I'd be surprised to see them give up that sort of control.
Re:Microsoft Joins the Blender Development Fund by pjmlp on Thursday July 30, 2020 @02:59AM (#23995416)
Blender still needs to improve a lot to compete against Renderman, Octane Render, Hyperion Renderer and similar.
Re:Microsoft Joins the Blender Development Fund by GrammarCommie on Thursday July 30, 2020 @03:24PM (#24001950)
Blender isn't competing with those programs, because those are a different type of software. Those are renderers, not 3D production suites. And two of the renderers you listed can be natively used in Blender in place of its own renderer.

Blender is competing against Maya, not Renderman.