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Re:One month later, Honeycomb has just 50 native apps by ZeroGravitas on Thursday March 31, 2011 @11:11AM (#2391902)
One of the comments claims that iPhone apps with art assets designed specifically for the iPhone 4 don't use them, but instead pixel double the smaller art assets for use on the iPad. Is that true?

He seems to think this is a good thing, but it means the comparison of Android scaling and iPad scaling is even less true, as on the iPad it is intentionally made to look worse than it could.

Re:One month later, Honeycomb has just 50 native apps by cube13 on Thursday March 31, 2011 @11:30AM (#2391980)
The comment states that the iPad is upscaling the iPhone 3GS graphics on the iPad, rather than just using the higher resolution iPhone 4 retina graphics at near full resolution.

I'm 90% sure that this is the case. I think that the main reason why Apple did this is because the iPhone 4 has 512 MB RAM, and the iPad 1 only has 256 MB(iPad 2 has 512). That could make performance with the higher resolution graphics an issue for the iPad.

Re:One month later, Honeycomb has just 50 native apps by illumin8 on Thursday March 31, 2011 @01:12PM (#2392476)
I can verify this is the case. I have Final Fantasy III on iPad, which is a native Retina display app for iPhone 4, and it only displays with iPhone 3GS graphics in pixel doubled mode.

This is unfortunate, and I think you're right. The iPhone 4 does have better graphics hardware than the iPad 1. It would be interesting to see if iPad 2 could overcome this limitation. Judging by the video I saw of an iPad 2 outputing 1080P to HDMI at 60 frames per second running Real Racing 2 HD, I would say that the iPad 2 has the graphics hardware to handle actually scaling a native iPhone 4 retina display app to it's own resolution.

Re:One month later, Honeycomb has just 50 native apps by foobarbazetc on Thursday March 31, 2011 @10:04PM (#2394625)
The iPad doesn't upscale images. It just uses the non-2x images natively.