cube13
And once you hit the <1 millisecond level, it's hard to even get reliable measurements, which makes compliance for "same time delivery" really really freaking hard.
Keep in mind, when you're talking about the nanosecond level, you're at the point where the length of cabling between the systems matters.
Sure, there's a lot of new tech coming out, especially with using GPS to synchronize clocks, but it's still a major issue.
So let's replace banks with... banks?
The overhead costs that bitcoin will save are just the wire transfer fees. Beyond that, there's still lawyer time, intermediary escrow fees, etc. Those will not change.
Uh, that's pretty much the definition of "unprofitable".
I like... air, instead.
The 1.5mm jack, on the other hand, is the standard audio connector for just about every consumer-grade device in the world. Not sure what the upside is for Apple, even with them owning Beats.
So no, it's not a good idea for more of it to be out there.
I fail to see the difference, other than the fact that you're doing it instead of those people.
The problem seems to stem(from a ruling last year linked here: https://news.ycombinator.com/item?id=7722956) from the fact that ANB didn't actually specify that the license was staying with it instead of getting sold as a packaged part of one of their subsidiaries.
For a core tech requirement, that's amazingly idiotic, no matter what size organization you're in.
Non-out GBLT people have problems with this stuff constantly, not only with Facebook screwing up and accidentally reveling information that was set to private, but with others publicly getting outed by well-meaning friends or family before they're ready to out themselves.
Again, the damage is done when the information is revealed. You have to remember, for a lot of people the stakes aren't just avoiding a pile of baby-related coupons and spam in their e-mail. It is literally life and death for some people. While yes, we can punish the release of the information, it does not stop the damage from happening when the information is released. We should have stricter privacy protections, but at the same time, we need to have a conversation about what privacy actually means, and what the risks are for revealing information to someone else.
The best way to remain private is to ensure that you don't tell anyone else the information you wish to be private at all.
But why would a privacy minded person even be willing to give third parties their information? Once it's out of your hands, it's out of your control. Forget the sale of information by Facebook or Twitter. What if they get hacked, and their entire database gets exposed to the world? You can't control that.
This is why, even before the internet, those who wanted complete privacy turned into literal hermits.
If one is truly concerned about privacy, they shouldn't make that information available at all. So no Facebook, Twitter, or use of Google services.
The problem is scale. 1 apartment getting rented on AirBnB probably isn't a problem for anyone at all. But if it's 1%? That's a significant reduction in available housing. Given that NYC already has a gigantic housing and real estate problem, anything that can conceivably compound the issue will get attention.
In this case, the data race is fairly minimal, since we're talking about a 4 byte integer being used as a boolean flag. Operations like x = 1 for 4 byte ints are pretty much guaranteed to be atomic with x86, and worst case, you go through 1 more iteration of your loop than you would have otherwise(which your code should account for at any rate with locking for critical sections). Any change to the int should cause the while loop to exit.
It should be a volatile(C pre C11) or atomic(C++11/C11) integer if you're passing it between threads, though.
It's not so much about disclosing capabilities as much as it's just simply operational secrecy. The entire point of a submarine is that it's hard to find.
At best, I infer that this is a kickstarter clone for startups, but my major questions as a potential backer, like how does this work legally don't seem to be answered at all. The signup for the email list doesn't actually explain what "curated" means here, and the signup is a 1 field form for my email.
And if I were a potential project creator, there's even less information. They mention "support", but there isn't any info about what that support is.
Clicking on the "About" just brings up pictures of the team and investors, which is pretty much worthless information. I want to know about what the company does, not just who's in it. Their "product" page is a kickstarter-style pitch page, but it's not clear that they're actually talking about the product(which they apparently are)... and it appears that they're using it to sell things to raise money for the startup.
Analog control for a flight sim or racing game. Mouse and keyboard is absolute shit for those.
Platformers also really aren't great.
It looks like Real Flight has quadcopters.
I agree that it's helpful, but the problem is coverage. Your test code, most likely, doesn't cover EVERY single possible condition that can happen with a simple TCP/IP connection. Especially once you get out of localhost land, where you're dealing not only with your code, but all the hardware and software between the two systems
The fundamental problem is that even with a rigorous test suite, you're probably going to run into things you didn't even think were possible once the code is out in the wild. For example, we just ran into a scenario where we were seeing corruption through a TCP connection. Knowing the wire, it was impossible for the packets to be appearing in the way that they were(there was some packet level corruption). After going through multiple wireshark logs, we found that the culprit was a hardware firewall in between the server and client. Thankfully, our code didn't crash, but it's also something that we never tested for, because(in theory, at least), it should never be possible for that specific corruption to be sent in the first place.
Define "known-bad" in a general enough way that a specific test can be created to cover the entire range of "bad" certs. That's quite difficult, and, probably isn't realistically possible to go through all the "known-bad" if you want your tests to run quickly.
Realistically, all you can do is have regression tests to make sure that the found bugs aren't repeated in future releases.
Any given play generally takes 10-20 seconds, and you're going to be running, bare minimum, 2 plays per 8 points(1 for touchdown, 1 for 2 point conversion). So that's about 25 seconds per score.
If the teams are remotely well matched(i.e. aren't a Breaking Madden team), they'll take at least 2-3 minutes per possession, since you're most likely going to have 4 downs, which have a play clock of 40 seconds(most teams use around 30/play), so the "average" shortest possession is something like 2 minutes.
The point of all this? The Breaking Madden games are really an outlier that you'd have to specifically code for.