News for hackers. Stuff that matters.
Re:Elo sucks – better multiplayer rating systems for smaller... by Godel_unicode on Tuesday July 21, 2020 @11:59PM (#23913795)
In your magic example you seem to be arguing that which kind of deck you pick is not part of your skill, which is of course totally incorrect. Picking "fun" decks over "obvious/OP" decks means you're worse at winning games. Or at least that you generally play with a handicap, which is easy to account for in elo.

To your coin-flip example, if you model a league in excel you'll find that elo actually results in a rank distribution very consistent with what your intuition would expect (given enough players and enough matches, of course).

Re:Elo sucks – better multiplayer rating systems for smaller... by dvt on Wednesday July 22, 2020 @12:18AM (#23913877)
> To your coin-flip example, if you model a league in excel you'll find that elo actually results in a rank distribution very consistent with what your intuition would expect (given enough players and enough matches, of course).

This is incorrect. If you simulate Elo with a coin-flip, you'll get something that looks like this (11 players, 1000 matches): https://imgur.com/9O82pRj -- I think this will tend to a geometric distribution (not sure what the p is though, probably depends on the constants).

Re:Elo sucks – better multiplayer rating systems for smaller... by Godel_unicode on Wednesday July 22, 2020 @12:21AM (#23913891)
>> given enough players and enough matches, of course
Re:Elo sucks – better multiplayer rating systems for smaller... by dvt on Wednesday July 22, 2020 @01:02AM (#23914081)
Here's 1000 players with 100,000 matches: https://i.imgur.com/1Y08jUB.png

Feel free to try simulating it yourself, but even mathematically it makes no sense to end up with a uniform distribution as we tend to infinity.