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Re:Krita, OpenGL and Qt by zozbot234 on Saturday July 18, 2020 @08:13AM (#23880856)
> The state of graphics and compute APIs is utter insanity.

It looks like Vulkan is going to be the best-supported common platform for compute, at least for modern hardware. They need compute in the standard to support the core graphics use case anyway, so we might as well use that same support for general-purpose tasks. On Apple platforms, MoltenVk can implement Vulkan support on top of Metal

Re:Krita, OpenGL and Qt by quikoa on Saturday July 18, 2020 @08:39AM (#23881014)
Yes, a common GPU compute platform would be great! Even if Apple isn't going to support it being able to handle all of it in Vulkan would be nice. Maybe OpenCL can be implemented on top of that.
Re:Krita, OpenGL and Qt by pjmlp on Sunday July 19, 2020 @05:33AM (#23888140)
That would be SYSCL with pluggable backends, as they also decided to move beyond OpenCL.