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Re:Krita, OpenGL and Qt by boudewijnrempt on Saturday July 18, 2020 @08:05AM (#23880824)
OpenGL works badly on MacOS and even worse on Windows unless translated through Angle. On Windows, using OpenGL directly will give performance problems and crashes _all the time_. And weird bugs, like red and blue swap on some combinations of AMD GPU's and driver versions.
Re:Krita, OpenGL and Qt by Reelin on Sunday July 19, 2020 @05:43AM (#23888187)
> On Windows, using OpenGL directly will give performance problems and crashes _all the time_.

Didn't the original (Java) version of Minecraft use OpenGL? It seems to have done well enough...