Re:Powerful AI Can Now Be Trained on a Single Computer
by confuseshrink on Saturday July 18, 2020 @06:24AM
(#23880387)
I would start with David Silvers (DeepMind) youtube series to get an idea of what's possible or not.
Running an already trained reinforcement learning agent is relatively cheap (unless your model is massive).
I suspect the reason people aren't using it yet is because it's a) really difficult to get right in training, even basic convergence is not guaranteed without careful tuning b) really difficult to guarantee reasonable behavior outside of the scenarios you're able to reach in QA.
edit: Link to lecture series https://www.youtube.com/watch?v=2pWv7GOvuf0&list=PLqYmG7hTra...
Re:Powerful AI Can Now Be Trained on a Single Computer
by tpetry on Saturday July 18, 2020 @06:44AM
(#23880451)
There‘s a really old Game AI book by O‘Reilly with a lot of clever simple solutions. You dont need the most complex, innovative and state of the art algorithms for games, most games have a really simple ai concept.
Re:Powerful AI Can Now Be Trained on a Single Computer
by rasz on Saturday July 18, 2020 @07:56AM
(#23880775)
Game AI has very little, if anything at all other than name, in common with Machine Learning AI.
The answer is dont touch ML, start with FSM.
Re:Powerful AI Can Now Be Trained on a Single Computer
by haffi112 on Saturday July 18, 2020 @07:00AM
(#23880521)
Start by making agents by using heurists and not AI. Once you have these in your game at least you can release it. If you are not happy with that performance then you can start to look at RL methods.
For the record, I am a solo developer in progress of developing a to-be-online browser game. I must make intelligent bots and keep players busy until the time it has a lot of online players.
I had a look at Reinforcement Learning but I am not sure people are really using for this use case.