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Re:Krita, OpenGL and Qt by slx26 on Saturday July 18, 2020 @04:00AM (#23879848)
The problem here is that abstraction comes at a cost, and that cost is so great that we need even crazier abstractions to be able to work around it... and now the suggestion is, as you say, work with a whole engine. Ah, now I can draw a pixel on screen! I see it as a lot of wasted potential (even if maybe not that much wasted commercial potential).

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