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A comment on Krita, OpenGL and Qt. Parent comment
Vulkan is not hardware-specific, it is an open, cross platform standard like OpenGL.
Direct3D is not standard, but it is so well supported and used (even in Linux!) that you can consider it one.
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Vulkan is not hardware-specific, it is an open, cross platform standard like OpenGL.
Direct3D is not standard, but it is so well supported and used (even in Linux!) that you can consider it one.