News for hackers. Stuff that matters.
Re:Krita, OpenGL and Qt by esperent on Saturday July 18, 2020 @02:27AM (#23879489)
glTF is a far better format than Collada and works well for every skeletal animations I've thrown at it. I use 3DS Max, export to FBX, then use the FBX2GLTF command line tool. Works seamlessly.

There are no comments on this comment yet.