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Re:Krita, OpenGL and Qt by slavik81 on Saturday July 18, 2020 @01:40AM (#23879301)
How is USDZ for bones and skinning? I discovered the hard way what a mess COLLADA is, and I feel like there must be a better format out there.
Re:Krita, OpenGL and Qt by esperent on Saturday July 18, 2020 @02:27AM (#23879489)
glTF is a far better format than Collada and works well for every skeletal animations I've thrown at it. I use 3DS Max, export to FBX, then use the FBX2GLTF command line tool. Works seamlessly.
Re:Krita, OpenGL and Qt by dagmx on Saturday July 18, 2020 @11:31AM (#23882038)
USD (Usdz is one of the supported extensions) supports skeletal animation, linear blend skinning and blend shapes in the default UsdSkel implementation. Additionally it’s an extensible format , so you can plug in other implementations as needed

Edit: to explain what I mean by supported extensions in case it comes up. USD is the format/library. It can be represented in three forms. USDA for ASCII, usdc for binary and usdz is a zipped bundle of the other two including any asset dependencies like textures, audio or other referenced usd files