Re:Krita, OpenGL and Qt
by slavik81 on Saturday July 18, 2020 @01:40AM
(#23879301)
How is USDZ for bones and skinning? I discovered the hard way what a mess COLLADA is, and I feel like there must be a better format out there.
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glTF is a far better format than Collada and works well for every skeletal animations I've thrown at it. I use 3DS Max, export to FBX, then use the FBX2GLTF command line tool. Works seamlessly.
USD (Usdz is one of the supported extensions) supports skeletal animation, linear blend skinning and blend shapes in the default UsdSkel implementation. Additionally itβs an extensible format , so you can plug in other implementations as needed
Edit: to explain what I mean by supported extensions in case it comes up. USD is the format/library. It can be represented in three forms. USDA for ASCII, usdc for binary and usdz is a zipped bundle of the other two including any asset dependencies like textures, audio or other referenced usd files