Re:Krita, OpenGL and Qt
by josefx on Saturday July 18, 2020 @06:47AM
(#23880465)
That sounds more as if it would be a window system specific issue? As far as I know OpenGL didn't have that kind of API either and you had to use X11 and the glX bindings for that kind of information.
Other than that I thought Vulkan was pretty decently comparable to Metal. I don't have any first hand experience with it though.