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Re:Krita, OpenGL and Qt by dcow on Saturday July 18, 2020 @02:21AM (#23879466)
Didn't Vulkan omit a way to query for active displays so you just have to pick a random display index when your application starts up?

Other than that I thought Vulkan was pretty decently comparable to Metal. I don't have any first hand experience with it though.

Re:Krita, OpenGL and Qt by josefx on Saturday July 18, 2020 @06:47AM (#23880465)
That sounds more as if it would be a window system specific issue? As far as I know OpenGL didn't have that kind of API either and you had to use X11 and the glX bindings for that kind of information.