I spent about 2 years working on manufacturability analysis software during grad school. We were looking at machining, 3d printing, casting, and die casting, with the intent to give feedback to the design engineer.
There are indeed an incredible number of opportunities when it comes to additive manufacturing. And when you start dealing with integrated CNC/AM machines, you get an order of magnitude more possibilities.
The lab I worked in got one of these machines and I toured the lab last year. They were working on things including:
* Fast 3d printing of big parts. A demo part ~24x12x3 inches was printed in about 2 hours, which would have typically taken a couple days. The nozzle was much larger than most 3d printers, high precision and accuracy weren't required, but the demo part wasn't easy to manufacture with traditional subtractive methods
* Switching materials mid-print, enabling plastic and metal to be integrated in way which are otherwise prohibitively expensive or impossible.
* Integrating machining and 3d printing. Fixturing is traditionally a big challenge with machining, and every time you reset the part in a machine, you add variability to the part. 3d printing features then machining flat surfaces (for later use as datums or functionally) really cleans things up for better assembly, part function, and later fixturing.
Manufacturing capability is growing very fast in neat ways, and I'm excited to see how things will be in 5, 10, and 50 years.
There is also shot peening which is like case hardening but with little balls of steel. Usually done on piston rods and turbine blades.
I don't think 3D printing can do these things, but I hope to be proven wrong some day.
For example, I'm sure people will come up with ways to have more control over grain boundary and other material properties of the 3D printed material through the use of heated chambers, annealing, new alloys created for specific processes, etc.
https://en.wikipedia.org/wiki/Selective_laser_sintering
What I find facinating about 3d printing is how much unexplored area of research there is. Not only is there so much more to explore, a lot of it is very accessable without lots of money or technology. This is especially true on the sofware/gcode/slicing side of things.