Re:Sleepy America: 60% of adults say they’re more tired than...
by qmmmur on Monday July 13, 2020 @04:13PM
(#23825094)
I am a big fan of the Lua LOVE framework. It's all Lua and very minimal boilerplate code.
Recently there was a post about a game called BYTEPATH and the developer put up an entire tutorial on how they made the game including hacking into what little required code there was (the main event loop).
https://github.com/a327ex/blog/issues/30 https://love2d.org/
Re:Sleepy America: 60% of adults say they’re more tired than...
by briangray on Monday July 13, 2020 @05:46PM
(#23825924)
Thank you. This looks great.
Re:Sleepy America: 60% of adults say they’re more tired than...
by vorpalhex on Monday July 13, 2020 @04:17PM
(#23825148)
I have a few text based games which I write in JS so they can be played on the web. I use an off-the-shelf story format (Ink, though Twine is a popular competitor) and otherwise write the engine myself.
I've started using Unity for some 2d games (and faux isometric ones) and it's a bit of a blackbox but not as much of one as I thought it would be. Still not a fan of their licensing on the asset store though you can publish packages to git and itch.io without EULA nonsense.
What have you used for your smaller games? And what would you recommend for someone with programming experience, but lacking experience in pretty much every other facet of game development?