I’ve definitely been more tired in the past 2 months, and checking in with myself I have noticed that I’ve been pushing away anxiety
What have you used for your smaller games? And what would you recommend for someone with programming experience, but lacking experience in pretty much every other facet of game development?
Recently there was a post about a game called BYTEPATH and the developer put up an entire tutorial on how they made the game including hacking into what little required code there was (the main event loop).
https://github.com/a327ex/blog/issues/30 https://love2d.org/
I've started using Unity for some 2d games (and faux isometric ones) and it's a bit of a blackbox but not as much of one as I thought it would be. Still not a fan of their licensing on the asset store though you can publish packages to git and itch.io without EULA nonsense.
Well, technically it's an effective means of social distancing, so in a sense it is doing something meaningful to improve the overall situation, even if psychologically it doesn't feel like that at all. Though one could spend the time better and achieve the same result with less anxiety, as you've suggested.
Personally, I've been trying to intentionally invest my time in productive things (writing little games, learning, working out) to try and actually reduce my anxiety instead of just burying it.
As the joke goes: "Anxiety must be a liquid because it flows right into your brain as soon as you lay down to sleep."