Re:Creating randomness Without Math.random
by kqr on Monday July 13, 2020 @05:16AM
(#23818781)
Very clever. My first instinct was that that would be inefficient, but addition is super cheap and the uniform distribution converges rathe quickly to normal. I like it a lot!
Even if LCG itself would be considered expensive, for quick prototyping needs this should be sufficient.
Even if LCG itself would be considered expensive, for quick prototyping needs this should be sufficient.