Welcome to WebAssembly + WebGL future.
Re:Flutter for Linux
by reactchain on Friday July 10, 2020 @11:18PM
(#23799174)
I think the goal of running native speed compiled-ish code on the browser in a sandboxed way would be great if it worked. CSS and HTML for "apps" has always seemed like a hack to me. The problem is every single attempt to do this in the past has resulted in a bloated mess. Maybe this time will be different...
Re:Flutter for Linux
by nightowl_games on Thursday July 09, 2020 @02:43AM
(#23777610)
I am a believer!
The irony is that with WebAssembly maturing, we will have the revenge of plugins, and stuff like Flash is already being brought back, but hey now it is a standard browser feature.
> Developing once for iOS and Android seems obvious and doable
After shipping an app in it this year I've become a big fan of Kotlin Native, you can do enough code sharing to take the edge of doing two apps as a solo dev while having very little friction to access native views and APIs. The two apps feel like platform citizens on each OS but I have networking, persistence, utils and state management shared between them.
Developing once for iOS and Android seems obvious and doable, but extending that to the web is a different game.