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Re:Barebones WebGL in 75 lines of code by mewse on Wednesday July 08, 2020 @07:56PM (#23775593)
Or to put that same idea differently: If you treat the extra code required as “boilerplate”, then you’re unlikely to get much of a benefit from switching to Vulkan.
Re:Barebones WebGL in 75 lines of code by esrauch on Wednesday July 08, 2020 @11:36PM (#23776705)
The issue is that OpenGL isn't going to get any new versions, so if you're trying to be forward looking there's only Vulkan even if you don't need the delta that you get performance-wise between that and GL.

Its a little surprising there's no real movement for an API that is closer to ES3 in difficulty that targets Vulkan and Metal underneath. I guess maybe webgpu will be that thing eventually.